Overview
The Wings of Liberty Campaign follows the exploits of the Terran outlaws Jim Raynor và Tychus Findlay. Specifically, the player is assumed to lớn have the role of Raynor from a third-person perspective. The first three missions must be completed in order, after which a series of events occurs that enables the player to begin directing the order in which missions are played.
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New units are acquired during each mission, which may then be used in any future missions (except the Prophecy missions, in which the player does not use Terran units). In some cases, the capability khổng lồ produce a particular type of unit can dramatically alter the challenge of a given mission. Many of the missions force the player to take a defensive position (in contrast khổng lồ multiplayer), which makes Siege Tanks a particularly beneficial unit lớn unlock as early as possible.
Each mission can be completed using Casual, Normal, Hard, or Brutal difficulty. New players who have never played any video games in their entire life or are just new lớn RTS (Real time strategy) type games should probably begin on Normal - the Casual difficulty is very, very casual, lớn the point that enemies only very rarely attack và usually sit about waiting for the player lớn come & slaughter them - và their units have only half of their normal HP. In most cases, playing on Hard or Brutal adds more depth lớn a mission. For example, in the Zero Hour mission on Normal difficulty, the player has to giảm giá with only the assaults of the Zerg, whereas in Hard & Brutal, there are Zerg "drop pods" that crash into the ground delivering Creep Tumors and Zerglings. These drop pods gradually begin lớn descend closer and closer lớn the player"s base, and since Zerg units move more rapidly on Creep, this can ramp up the challenge quickly.
Most missions reward the player with Credits, as well as the potential to acquire Research points by completing side objectives (see below for more details on both). All missions also feature achievement challenges. In most cases, there is one challenge for completing all of the side objectives, which can be obtained on any difficulty, one challenge that can only be finished on at least Normal difficulty, & one challenge that can only be finished on at least Hard difficulty. Playing every mission on at least Hard difficulty is generally an easy way khổng lồ enable a savvy player to lớn complete all achievements on a single play of the mission.
Unlockables
The availability of units, mercenaries, research, và armory upgrades remains the same when missions are replayed through the mission archives. Only those available when each mission was initially played will be present. As an exception, when there are plot branches, all acquired upgrades & units will be available when using the archives to play the missions that were not selected during the storyline.
Units in the chiến dịch are unlocked by playing the mission that introduces them, as indicated in the Missions section below. Afterwards, the unit is available to lớn be built in the all following missions, making the order in which the missions are played significant.The Laboratory is where you can get Research upgrades. They consist of different upgrades khổng lồ various structures và units and also completely new units. Research points can be found in each mission of the campaign by completing bonus objectives. There are 36 Zerg & 39 Protoss research points in the campaign. Additional points gained beyond the research caps of 25 Zerg và 25 Protoss are exchanged for credits, allowing the player to lớn purchase more Armory upgrades or Mercenaries.The Armory is where you can get upgrades for your units in exchange for credits, which are earned by completing missions. You can start upgrading a particular unit after you finish the mission in which you acquired it. Most available upgrades are the same as those that can be obtained in-game during multiplayer, except that these are in effect at the start of your chiến dịch missions once purchased and do not cost any minerals or gas.Mercenary contracts can be purchased with a one-time credit cost in the Cantina. A contract for a mercenary type is available after you finish the mission in which the base unit was acquired. Once a contract is purchased, the mercenaries can be hired in missions for minerals và gas. The cost is higher than the basic unit, but the upgraded stats outweigh the higher cost. Mercenaries have a cooldown before they can be hired (or hired additionally, in the case of types that permit more than one squad), but arrive instantly once hired, making them great for quick base defense.In-Mission UpgradesRegular unit upgrades to weapons & armor are available from the Engineering Bay & Armory. After completing 9 missions, cấp độ 2 upgrades are available, và on the 17th mission, 3 upgrades are available.An arcade minigame accessible from Cantina after 4 missions are completed.
Missions
The guides for all the missions are written for Brutal difficulty. The strategy for lower difficulty levels is the same, except the enemy won"t be as strong, or won"t be as smart. However, if you want lớn elaborate on changes in lower difficulty levels, by all means please edit them in!
For the three choice missions (Colonist 3, Covert 3, & Final 2), you can only play one of the options for storyline purposes. However, you can play the mission you didn"t choose through the Mission Log.
Mar SaraThe Raynor missions are the first three in the game. Credits can not be used until after Zero Hour.
Missions | Unlocks | Credits | Research | Prerequisites |
Mar Sara 1: Liberation Day | Marine | - | - | - |
Mar Sara 2: The Outlaws | SCV, Medic | 45,000 | - | Liberation Day |
Mar Sara 3: Zero Hour | Bunker | 55,000 | - | The Outlaws |
The Hanson missions can be started after completing the Mar Sara missions.
Missions | Unlocks | Credits | Research | Prerequisites |
Colonist 1: The Evacuation | Firebat | 100,000 | 3 Zerg | Zero Hour |
Colonist 2: Outbreak | Hellion | 110,000 | 2 Zerg | The Evacuation |
Colonist 3a: Safe Haven | Viking | 125,000 | 3 Zerg | Outbreak & any 2 missions after it |
Colonist 3b: Haven"s Fall | Viking | 125,000 | 3 Protoss | Outbreak và any 2 missions after it |
The Tychus missions can be started after completing the Mar Sara missions.
Missions | Unlocks | Credits | Research | Prerequisites |
Artifact 1: Smash & Grab | Marauder | 110,000 | 4 Protoss | Zero Hour |
Artifact 2: The Dig | Siege Tank | 120,000 | 3 Protoss | Smash and Grab, 8 total missions |
Artifact 3: The Moebius Factor | Medivac | 120,000 | 3 Zerg | The Dig, 11 total missions |
Artifact 4: Supernova | Banshee | 120,000 | 4 Protoss | The Moebius Factor, 14 total missions |
Artifact 5: Maw of the Void | Battlecruiser | 125,000 | 4 Protoss | Supernova |
The Tosh missions can be started after completing a total of 4 missions.
Missions | Unlocks | Credits | Research | Prerequisites |
Covert 1: The Devil"s Playground | Reaper | 110,000 | 3 Zerg | 4 total missions |
Covert 2: Welcome lớn the Jungle | Goliath | 120,000 | 3 Protoss | The Devil"s Playground |
Covert 3a: Breakout | Spectre | 125,000 (+50,000) | - | Welcome to the Jungle và any 2 missions after it |
Covert 3b: Ghost of a Chance | Ghost | 125,000 (+50,000) | - | Welcome to the Jungle and any 2 missions after it |
The Horner missions can be started after completing a total of 6 missions.
Missions | Unlocks | Credits | Research | Prerequisites |
Rebellion 1: The Great Train Robbery | Diamondback | 110,000 | 3 Zerg | 6 total missions |
Rebellion 2: Cutthroat | Vulture | 120,000 | 3 Protoss | The Great Train Robbery |
Rebellion 3: Engine of Destruction | Wraith | 120,000 | 3 Zerg | Cutthroat |
Rebellion 4: media Blitz | Thor | 120,000 | - | Engine of Destruction |
Rebellion 5: Piercing the Shroud | - | 125,000 | 3 Zerg, 4 Protoss | Media Blitz, including secret objective |
The Zeratul missions can be started after completing The Dig.
These missions are played as the Protoss. The player"s normally available Terran units, mercenaries, armory upgrades, and research vì chưng not matter in these missions, nor can you use any of the Protoss units in the other missions. Even though there are no new Terran units or cash rewards for completing these missions, doing so early is useful for a large boost lớn research, possibly making subsequent Terran missions slightly easier to complete in Hard/Brutal difficulties.
Missions | New Unit(s) | Research | Prerequisites |
Prophecy 1: Whispers of Doom | Zeratul, Stalker | 3 Zerg, 3 Protoss | The Dig |
Prophecy 2: A Sinister Turn | Probe, Zealot, Immortal, Dark Templar, High Templar | 3 Zerg, 3 Protoss | Whispers of Doom |
Prophecy 3: Echoes of the Future | Observer, Colossus | 4 Zerg, 2 Protoss | A Sinister Turn |
Prophecy 4: In Utter Darkness | Phoenix, Void Ray, Carrier, Mothership | 3 Zerg, 3 Protoss | Echoes of the Future |
The Valerian missions are the final set, & can be started after completing Maw of the Void.
Caution: Once the player has finished Gates of Hell, unplayed missions on the Star maps or the Ihan Crystal will no longer be available. The Lost Viking minigame will also be unavailable. Missions which have been previously completed will still be available to trả lời in the archive. Mercenaries & Armory Upgrades are still available as well.
Missions | Unlocks | Credits | Research | Prerequisites |
Final 1: Gates of Hell | - | - | - | Maw of the Void |
Final 2a: Belly of the Beast | - | - | - | Gates of Hell |
Final 2b: Shatter the Sky | - | - | - | Gates of Hell |
Final 3: All-In | - | - | - | Belly of the Beast or Shatter the Sky |
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